Gameplay: -The sniper rifle now deals 200/250/300 damage instead of 125/250/375 -Mass of pushable barrels : from 450 to 400 -Kickback changes : sniper (0,75), chaingun (1,25) -Zombie secondary attack (barrels push) regen time now takes 5 seconds instead of 1. -Zombie secondary attack (acid spit) regen time now takes 90 seconds instead of 60. -Reduced the zombie vulnerability malus item from 150% damage to 125%. -Added Stiff's Circulator as a bonus item. -Added a cvar "zh_usenewzmtimer" to use the new timer method on ZM maps. -Added a cvar "zh_nozombiesecondary" to disable the zombies secondary attack (can still be obtained via the bonus items system, though) Maps: -Removed ZE04 and ZM02 -Major ZE02 changes -Major ZE05 changes -Major ZE06 changes -Minor changes in ZM04 + added a music General: -pk3 format -Reduced the resolution of the green and red "blur" effects. -Reduced the acid smoke effect size (divided by 4). -Adjusted the new sniper sprites to the bottom right corner to be closer to the old sprites -Fixed an issue with achievements "unlocked" and "in progress" messages and non 4/3 aspect ratios -CVARINFO lump. "sv_zh..." cvars are for the server, "cl_zh..." for the clients. The mod is now ConsoleCommand free (except for the noise cheat fix). -Various ACS fixes and improvements -Condensed MAPINFO