RC1 -> RC2 (17th of May 2013) ############################# -The invuln powerup sphere could be picked up. Fixed. -The random weapon purchase message is now displayed for all players. -Added a "number of viles" monster indicator. -The medic's revival perk will now revive up to 10 dead players per chamber. -Added the "team armor regeneration" upgrade for the Marine. -Made the giant mancubus fireballs bigger to match the monster size. -Active perks will now be displayed when playing in a chamber. -Nerfed the Marine "Superior armor" upgrade (20% per level -> 15% per level). -The medic's max Hp upgrade wouldn't apply on purchase. Fixed. -Under some circumstances, players would not get healed when going back to the intermission chamber. Fixed.